Independent Game Studio

Building worlds beneath the Northern Lights.

An independent studio in Mo i Rana, Norway — just south of the Arctic Circle. Absolute focus on a single flagship game built for ultimate system depth.

Founded
2026
Focus
Blood of Rations
Based in
Mo i Rana, NO
Active Production

Our single flagship focus

We focus entirely on making one game as immersive, complex, and polished as possible. Every developer, asset, and system is dedicated to this world.

In development 2026

Blood of Rations

Extraction looter shooter · WWII

Loot, survive, and extract from the front lines of World War II.

A WW2 hardcore extraction shooter. Slip alone into a war-torn Europe to scavenge what the dead left behind. Hunt loot. Fight strangers. Extract alive — or lose it all. Every raid begins in your warm, safe bunker. If you're lucky, it ends there too.

Studio Philosophy

Restraint & precision

How a modern, small-scale game studio constructs massive systems without bloated pipelines.

The power of focus

We reject the industry trend of running multiple mediocre projects simultaneously. Our resources go exclusively to Blood of Rations, ensuring premium mechanical fidelity.

Quality over quantity

We do not compromise on execution. By limiting our output to a single flagship title, we polish game mechanics, ballistic accuracy, and server latency until they meet a surgical standard.

Blitz velocity

We treat velocity as a discipline. AI handles the grunt work across production, letting a tiny team move at blitzscaling speed — more shots on goal, faster feedback loops, and a flagship that gets sharper every single week.

Our Origin

Forged in northern isolation

Operating from Mo i Rana, Norway, just south of the Arctic Circle. The raw winter landscapes and the vast scale of our wilderness inspire the aesthetics, pace, and sound design of our games. We build quiet, confident products designed for longevity.

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